V-Ray® 1.50 SP4 and V-Ray® RT 1.50 SP1 for Autodesk® 3ds Max® are released

Thu, Oct 29, 2009

3D Modeling and rendering, Software

On October 29th, Thursday, the newest builds of  V-Ray 1.50 Service Pack 4 and  V-Ray RT 1.50 Service Pack 1 are available from

the download section

of the Chaos Group site.
The upgrade is

free of charge

for all current V-Ray for 3ds Max customers of Chaos Group.
These builds are compatible with Autodesk® 3ds Max® 2008, 3ds Max 9, 3ds Max 2009,
3ds Max Design 2009, 3ds Max 2010, 3ds Max Design 2010. V-Ray 1.50 SP4 additionally supports
Autodesk 3ds Max 8 as well.

 The newest builds of  V-Ray 1.50 SP4 and  V-Ray RT 1.50 SP1
support both 32-bit and 64-bit OS.

Core architecture

    Multi-platform object-oriented API

    Fully multithreaded core

    Unified sampling system based on Schlick sampling

    Distributed rendering

    Efficient shading system specifically optimized for ray-tracing

    Modular architecture – many components of the system can be replaced with custom ones

 

Geometry

    Efficient geometry handling

     True instance rendering

     On-demand dynamic geometry creation

     On-demand geometry loading from disk files

     Displacement mapping

     Catmull-Clark and Loop subdivision surfaces

     Extensible with custom geometric primitives through the V-Ray SDK

 

Image sampling

    Three different image sampling methods

     Full-scene antialiasing

     Progressive path tracing

     Support for additional render elements (diffuse, reflection, GI etc)

     Advanced color (tone) mapping controls

     Extensible with custom image samplers through the V-Ray SDK

 

Illumination

    Physically accurate full global illumination solutions

     Different GI algorithms: path tracing, irradiance cache, photon maps, light cache

     Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects

     Physically accurate area lights

     Efficient illumination from HDR environments

     Procedural sun & sky models

     Extensible with custom lights through the V-Ray SDK

     IES photometric lights

 

Shaders

    Physically plausible materials

     Blurry reflections/refractions

     Accurate hilights

     Sub-surface scattering

     Support for efficient material layering

     Extensible with custom shaders through the V-Ray SDK

 

Camera effects

    Depth-of-field with bokeh effects

     Accurate motion blur

     Physical camera model

     Extensible with custom cameras through the V-Ray SDK

 

Extras

    Toon effect

     Fur generator/raytracer

     Extended matte/shadow capabilities

     Support for Render-to-Texture mode of 3ds Max

     VRaySphereFade to isolate only specific portions of the scene for compositing

 

Frame buffer

    V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements

     Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

 

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